Stick

The stick is a melee weapon in Three Ways of War.

The stick is commonly called the club, and resembles a tree branch broken and splintered at the end. It has extremely strong attacks, but it is passed over by more experienced players due to its high stamina cost. The jump combo cannot be doublefired (technique that involves jumping and using it again as soon as you hit the ground) due to its stamina cost being more than half, but many veteran players who use the stick will take advantage of the stun it deals to use the splinter stab, making its painfully slow animation obsolete. This is probably not advisable, considering it will leave your stamina at 3, just under enough for a sword strike, so if your enemy has enough health to survive this combo, you'll have to switch to a non-melee weapon (which are inferior at melee range) or use a knife weapon, which mostly have low stamina cost.