Musket

The musket is a weapon in Three Ways of War.

The musket is one of the hardest weapons to use and master. It requires two types of ammo for one shot. However, loading musket balls will go before gunpowder. If no musket balls are loaded and the weapon is fired, no gunpowder will be used. If the weapon is shot without gunpowder but with a musket ball, the musket ball will disappear but the weapon will not fire it. The weapon itself is also hard to use. It has a single, accurate shot, but it can load enough gunpowder for 5 shots. Although the weapon is obsolete if a sniper is available, it is more common and its ammo is more plentiful. The musket sees most of its use at Fort Writing Utensil, where it and its ammo are the only things that are able to spawn. Its damage is considered the worst thing about it, since it's enough to nearly kill most players, but will usually leave them at 10 health. The easiest way to counter this is with a fast firing, high bloom weapon, which can finish off the target. Despite its weaknesses being pretty easy to counter, its current (at the time of writing) stats show that only 13% of players who pick it up keep it for over 5 minutes, most likely due to the need for gunpowder and musket balls to both be loaded.